Technology

Curriculum Overview

Technology   [tek-noluh-jee]
(noun) 1. The branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science. 2. Taking all that electronic equipment you use every day, and finding new ways to use it to create new machines, robots, etc. 3. Learning with toys. This is how you “do” technology.

STREAM CURRICULUM

St. James Cathedral School

CODECRAFT LAB

Trimester Availability: 6th (N/A), 7th & 8th (ALL)
Teacher: Certified CodeCraft Instructor

SYLLABUS: Are you a gamer wanting to take your game to the next level? Dive into the technology side of gaming by discovering the coolness of designing your own game. In this class, you will be participating in a three-part Codecraft Works class, using a Python power platform to develop, code, and eventually play your own computer game.

Students discover advanced technology, apply critical thinking and reasoning skills, and use enhanced dexterity methods in collaborative group learning centers as part of the curriculum. Codecraft Works, LLC, provides a National Science Foundation (NSF) backed, web-based, cross curricular and standards aligned technology platform to deliver innovative and cutting-edge computer science, engineering, and cyber security curriculum.

The programs are hands-on and self-paced, accompanied by workshops, talks, and social events. It’s the perfect “command central” for future technical superstars!

DID YOU KNOW?codecraftworks-mascot-color2

Meet the CodeCraft Mascot. He’s full of technology knowledge and will keep you on your toes! Superstars are needed too, now and in the future. Here are some interesting facts according to Code.org:

By the year 2020, there will be 1,000,000 more computer programming jobs than students.

Computer science will be the highest paid college degree.

Jobs are currently growing at two times the national average.